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This page index is intended to provide a complete description of the combat system which I have been using since 1988, with remarkably few upgrades in that time. I have never previously written the system out completely. My plan is to write it here in a manner which can be updated as I realize issues as yet not described.

My purpose for creating the combat system was disatisfaction with the initiative/turn-based system of AD&D, the repetitiveness of that system and the desire for a combat which would unfold dramatically. In large part, the combat system described below uses many of the aspects of AD&D (the to hit tables, armor class, hit points and most other features remain unchanged), except, meaningfully, the timing of when one is allowed to hit, and when one is not.

Aspects of Combat

Movement, scale & space
Surprise and initiative


Additional Tables

Armor Effects On Movement
Combat Actions
Mass Effects On Hit Points

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