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This is a table in its infancy for certain. I will update this and other biology tables weekly.

Notes

Creature: Organized in 'species,' not truly according to their biology, but with reference to their general intent and intelligence. For example, "grouped hunters" are creatures that seek to feed, and hunt their prey as part of a group.

Monsters are taken from the Monster Manual, Fiend Folio, Dieties & Demigods, some literary sources and Earth's biology; not all monsters from AD&D books are used.

Int: All creatures shown thus far are of no intelligence ... thus, zero.

Dimensions: Size of the creature.

Weight: Describes average full-grown creatures; individuals may vary.

Oz.: Weight expressed in ounces.

AC: Armor class.

HD & hp/HD: Traditional numbers come from AD&D books or are assigned by me. Some creatures have had their HD increased in order to retain familiar hit point totals within the mass effects table I employ. Hit points (hp) are also assigned according to that table.

Speed: Expressed usefully as number of 5' hexes moved in one 12-second round.

Environments: Regional vegetations and environments in which the creature dwells. Included are:

cold bank - cold temperate to arctic mid-depth salt water
coral lagoon - tropical south seas, shallow salt water
desert - tropical & sub-tropical arid regions
dry tropic - savannas & velds, mixed grasslands and scattered trees
humid tropic - jungles & rainforest
lake - sub-arctic to sub-tropical freshwater lakes & rivers
mountain forest - high altitude coniferous & deciduous forest cover
nyanza - tropical freshwater lakes & rivers
ocean - deep water, all latitudes
scrub - short form, thickly grown subtropical & tropical shrubland
snow forest - heavy coniferous forest, all seasons
steppe - prairie & open plain
subterranean - undergound, caverns, dungeons or sewers
urban - town or civilized locations
warm sea - tropical mid-depth salt water
wooded steppe - temperate grassland mixed with forest
woodland - predominantly deciduous forest


Gestation & Growth: Birth and growth of creature's young. Notes:

creche - a laboratory and workspace where golems may be constructed. Golems encountered alone will have escaped the creche, but may yet dwell in a separate lair.
eggsack - collection of creature's eggs, buried and emeshed into vegetation or inserted into carcass
fission - creature spontaneously separates and forms multiple, individual entities
'swift' - molting or growth indicates a period ranging from four to twelve weeks


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