NotesCreature: Organized in 'species,' not truly according to their biology, but with reference to their general intent and intelligence. For example, "grouped hunters" are creatures that seek to feed, and hunt their prey as part of a group.
Monsters are taken from the Monster Manual, Fiend Folio, Dieties & Demigods, some literary sources and Earth's biology; not all monsters from AD&D books are used.
Number: Indicates number of creatures per 'uncleared' 5-mile diameter hex. Civilized hexes can be assumed to have larger or more dangerous creatures eradicated - though 10% or less of number indicated appearing might be present.
Density: Indicates distribution of creature over a 5-mile hex. Notes include:
singular - encountered as solitary creature.
scattered - creatures dwelling independently, highest concentrations being 2-3 within a 100-yard radius.
group - creatures behaving as part of a singular entity, typically moving 2-8 body sizes apart.
group, loose - open group, creatures typically moving 10-100 body sizes apart.
group, tight - close-formed group, typically moving so that their bodies touch.
Contact Distance: Distance in 5-foot hexes from creature at point of encounter.
Treasure: Valuables found carried by the creature or found in the creature's lair.
durables - metal or gems only (nothing fragile or which can potentially spoil); found only if the creature is encountered in an enclosed space, where the valuables previous victims remain.
Event Codes: Refers to codes for
creature behaviors, indicating the nature of encounters.